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- Pip Rippon's Curated Guide - Chapter five
Pip Rippon's Curated Guide - Chapter five
A new Postcard from The Dark Peak
Pip Rippon's Curated Guide - Chapter five
This is the fifth part of an updated version of my Curated Guide, which I first released around fifteen months ago. It was intended as a resource to help you (and me, to be honest) understand Hellsborough and The Dark Peak.
I try to explain a world on your doorstep. A world that you probably have no idea that exists: The unexplored parallel world of Sheffield, S6 – Hellsborough and The Dark Peak. I think that I now understand the place. When I say understand, what I mean is, that I can cope with it.
Hellsborough is very different from the off-world - The Inconceivable
In the previous chapters I've talked about how the world developed, about how you can get to this place of dark matter, of the differences and similarities between here and where you are, in the off-world. Then I talked about evolution in The Dark Peak since the illimitable cleavage and the birth of the denizens. In this chapter, I'm going to introduce you to the supernatural elements of the murk, and then end with the most fantastical of concepts: Technology so advanced, that it is literally inconceivable.
The murk is the persistent fog and cold dampness that constantly covers Hellsborough and The Dark Peak; blocking out most sun and moonlight. Organic in a large part, due to the general drismality of the weather in the area, it is supplemented by The Nascenti constructed humidity plants dotted across The Dark Peak, and exists for their benefit, but also all of the denizens of The Dark Peak, because of the additional moisture in the air.
The murk protects various cryptids from greater exposure
Ghostly apparitions of large shaggy black barkers with large glowing blue eyes of flame, found in liminal places, like rivers and graveyards, sight of one is often associated with an impending tragedy.
Phantom human-headed barkers that fly through the murk with much whining, whelping, barking and howling -- the barkers of the underworld hunting for the souls of the newly dead and the spirits of the living. You can read more about Gabbleratchets in the novella “The Legend of Loxley Bottom”.
A massive predator that lives and hunts around a large area, centered around the source of The Don high in The Dark Peak's inhospitable and rugged heights.
An ancient poem describing the hideous vestige of a man with a body of thistles and thorns. You can read a past edition of this newsletter about The Bracken Man here.
A man of bramble, thorn, bracken and briar
A mythical many tentacled beast believed to haunt an equally mythical place known as Hellsborough Hole. You can read a past edition of this newsletter about The Kraken here.
The kraken lurks in the pool of dark water, below the road in the Hellsborough hole.
Boggarts and Hobs, when seen, resemble knuckle dragging apes -- squat and hairy, they haunt locations in the murk.
Ghostly spirits of the dirty and the dead of Hellsborough that inhabit the murk and torment whoever they encounter.
Murk Wraith - Ghosts, spectres, the undead spirits of the pained
Other species and creatures as yet undocumented
The murk is ancient and vast, concealing innumerable and untold other creatures yet to be discovered. It stands to reason that over millions of years countless adaptation, diversification, interbreeding and experimentation will have occurred, and should you be unwise enough to venture out into the furthest reaches of the murk (or even the nearer reaches) you will never be prepared enough for what you are about to encounter.
I'm a folklorist and anthropologist, so the above, that's my stock in trade. And I've said that before, but now I need to enter unexplored territory, because tech ain't my thing in the off-world -- never mind this mind-bending stuff, but I'll try my best to explain it as best I can. Chapter 6 of this guide has links to resources that have helped me understand some of the things that I talk about below.
The advanced technology of The Dark Peak
The murk. It all starts with the murk. Think of the murk as like memory in a conventional computer -- RAM. Except the murk is nothing like RAM at all. If you reboot your computer, it wipes the RAM. You can't reboot the murk. But the murk is like working memory, maybe more like your consciousness. You can't reboot your consciousness either.
If the murk is working memory, then something needs to happen in that space, otherwise it is nought but a sterile void. In your conventional computer, you run code in RAM. The murk has scerm. Scerm is ideas, combinations of ideas, thoughts, combinations of thoughts and ideas. Fear of those entering The Hinge, the souls of the dead, the undead and the wanting to be dead travelling down the long and precipitous Dun. Scerm is the prayers and worship of Dunlockslyn. Scerm is the missing ingredient of dark matter, the embodiment of the murk; the holy ghost -- the ethereal embodiment of Dunlockslyn, that that's experienced when the slime is slurped. Scerm is a greater power. Scerm is quantum code.
If the murk is working memory, and scerm the code that runs within it, then The Dark Peak itself, to continue with this conventional computing-biological metaphor, is long-term memory or storage. Every thought you have, every experience your mind captures, is recorded in your brain. Before you doubt this, believe me. It's true: It's not storage that's the problem with your head, it's recall. It's the same with the murk, everything is written to the hardware of The Dark Peak; if recall isn't instantaneous, it's not because it wasn't written, it's because retrieval mechanisms are faulty.
Every computer needs input, without a way of getting data into a computer there is nothing more the code in RAM to work upon. The organic network serves this purpose in The Dark Peak. Every plant -- tree, flower, grass, moss -- in Hellsborough and The Dark Peak reports a heat signature back to its nearest sub-station. This data monitors all movement in Hellsborough and The Dark Peak. All humans in Hellsborough -- the jellyheads -- wear psycmasks, which provide them with their infotainment, but also provide valuable data on the location and activities of the human population.
All of this inflowing data is processed by the fungal network. The fungal network -- a vast interconnected system below ground and covering the entire expanse of The Dark Peak. The fungal network, hence known as the fungal AI -- or more succinctly, the fungai -- connects all of the plants and people together below ground and is the communications medium of the organic network. The fungai is the decision making organ, the quantum brain of The Dark Peak. The fungai is the processor, the CPU of a conventional computer.
The fungai is the decision making organ, the quantum brain of The Dark Peak.
From what I understand (which isn't much), I am now stretching the conventional computer analogy a bit far, since consciousness -- human or otherwise -- is non-algorithmic, and thus is not capable of being modelled by a conventional computer.
What does that mean?
What it means is that advanced consciousness -- that superior to human consciousness -- as enacted by the fungai, requires massive networks of organic neurons, the mycelium of the fungus, and because organic matter operates in accordance with quantum gravity, the fungai is the most brilliant intelligence ever conceived.
There are two original denizens not yet mentioned. Both are found (if you find them) exclusively in the murk. They are Morivarid and Syncarid. Big eyed and friendly looking, the morivarid are found in shoals, just like fish. They are cleaners of the murk. Encounter them in the wild and they will suck out you eyeballs and eat your tongue, before picking the flesh from your bones, but for the fungai they are the administrators, the code cleaners. Syncarid are variably sized stingray type creatures capable of enveloping and stinging anyone to death, but they also fulfil the role of programmers and synchronisers of the code that runs, handling event queueing and ensuring communication across the entire system.
The fungai has no integrated circuits, has no silicon at all. Entirely carbon based. All computations are performed using organic chemical and quantum reactions. Conventional computers only operate in binary, but the fungai, being composed of cells, mycelium and neurons is in millions of different states at any moment in time. This means far more information is stored and processed than a silicon transistor could ever do, thus negating the space limitations of conventional computers, and at the same time being geographically enormous.
This is the hardest to get your head around, since it is the most advanced, and why I saved it until last; this is far more advanced technology than you have ever experienced. Combined, The Dark Peak, the murk, the organic network, scerm and fungai comprise a massive quantum-organic computer.
And if you want to hack, rockcrust is your gateway.
quantum-organic computing -- there is a word for it: Quantanic (some call it quorgantum) computing -- the name is still under debate. Whatever, remember you heard both here first.
“Hillsborough junction is a gateway to a parallel universe” limited edition beermat
If you know anyone else that you think might find this interesting, then please forward this email to them :)
I have launched a new series of diary entries that I call “Pip Rippon — Stranger in a Strange Land”, in which I describe my struggle to survive as an immigrant in Hellsborough and The Dark Peak, and how I make ¢hits, and how you can use my knowledge to make money in the off-world. I think you’ll enjoy it, check it out here: Stranger in a Strange Land.
In other news, Hellsborough Chronicles book one “Dark Peak” is now available on Kindle and paperback.
If you can leave a review of Dark Peak on Amazon, I'd be more than grateful.
Hellsborough Chronicles book two “Darker Peak” is now being worked on — look out for early releases.
Cheers, until next time,
Pip :)